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Co-Creation and Prototyping of an Intervention Focusing on Health Literacy in Management of Malaria at Community-Level in Ghana

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dc.contributor.author Boateng, Millicent Ofori
dc.contributor.author Agyei-Baffour, Eter
dc.contributor.author Angel, Sanne
dc.contributor.author Asare, Ofeibea
dc.contributor.author Prempeh, Benjamin
dc.contributor.author Enemark, Ulrika
dc.date.accessioned 2023-02-18T12:48:14Z
dc.date.available 2023-02-18T12:48:14Z
dc.date.issued 2021-08-05
dc.identifier.citation Boateng, M.A., Agyei-Baffour, E., Angel, S. et al. Co-creation and prototyping of an intervention focusing on health literacy in management of malaria at community-level in Ghana. Res Involv Engagem 7, 55 (2021). https://doi.org/10.1186/s40900-021-00302-0 en_US
dc.identifier.uri https://researchinvolvement.biomedcentral.com/articles/10.1186/s40900-021-00302-0#citeas
dc.identifier.uri http://41.204.63.118:8080/xmlui/handle/123456789/75
dc.description Research Article en_US
dc.description.abstract Introduction: Collaborating with end-users to develop interventions tailored to fit unique circumstances is proposed as a way to improve relevance and effectiveness of an intervention. This study used a local needs driven approach to develop a health literacy intervention for caregivers in Ghana concerning management of malaria in children under 5 years. Method: For the period, November 2017–February 2019, we carried out the study using a three-phase framework including: 1) Needs assessment based on data from questionnaires, focus groups, individual interviews and observations, 2) Co-creation of a board game and brochures for health education at Child Welfare Clinics to address needs in health literacy concerning malaria and 3) Development of a prototype of the game, brochures as well as determining feasibility. In addition to the research team, health administrators, community health workers, designers and caregivers contributed to the development of the intervention. Findings: The needs assessment contributed to the development of interactive and useful materials including a board game and brochures, to help bridge the gaps in health literacy among caregivers. Co-creation of the materials and prototyping yielded a varying sense of ownership among stakeholders. End-users’ engagement and participation in developing the intervention resulted in a high interest and adherence to interventions. However, high attrition rates of health workers and caregivers’ inconsistent use of the Child Welfare Clinics challenged sustainability of this intervention. Conclusion: Co-creation led to an interactive intervention. The interactive nature of the board game and brochures resulted in a better caregiver-health provider relationship and a sense of recognition of a more participatory approach to health delivery. We recommend co-creation as an approach to develop needs-driven interventions in a context like Ghana. Still, a stronger buy-in at the top-level of health management would improve sustainability and reach a larger audience. en_US
dc.language.iso en en_US
dc.publisher BMC Research Involvement and Engagement en_US
dc.subject Health literacy en_US
dc.subject Co-creation en_US
dc.subject Board game en_US
dc.subject Intervention en_US
dc.subject Caregivers en_US
dc.subject Malaria en_US
dc.subject Ghana en_US
dc.subject West Africa en_US
dc.title Co-Creation and Prototyping of an Intervention Focusing on Health Literacy in Management of Malaria at Community-Level in Ghana en_US
dc.type Article en_US


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